About

About

DieselTall

Hi, I'm Justin Comans!
I'm a 22-year-old programmer specializing in plugin development and SDK integration for Unreal Engine 5. I've published tools to FAB Marketplace, led small programming teams, and built systems that make third-party services accessible through Blueprint nodes.

My focus is on practical tools: achievement systems that sync across Steam and Epic, editor extensions that improve workflows, and Blueprint APIs that designers can actually use. For projects meant to be reused or shared, I make sure to write proper documentation because nobody wants to reverse-engineer how something works.

When I'm not building plugins, I'm probably hunting achievements in games, which, coincidentally, inspired my achievement plugin.

I'm also passionate about VR development and hope to make it my primary focus professionally. Ever since I got my Rift S in 2019, I've been obsessed with VR. I've worked on some VR projects throughout my education. From my first school project with two classmates, to a VR-focused internship, to integrating OpenXR into a custom C++ engine.

Technical Skills:

  • Engines: Unreal Engine 5, Unity (2D/3D)
  • Languages: C++, C#, Blueprint
  • SDK Integration: Steamworks, Epic Online Services (EOS), OpenXR
  • Plugin Development: UE5 plugin architecture, Blueprint API design, editor tools
  • Code Porting: Converting C++ codebases to UE5 (types, threading, headers)
  • UE5 Systems: Subsystems (UEngineSubsystem), save systems, multi-threading (FRunnable)
  • Gameplay Systems: State machines, async operations, UI management

Professional Skills:

  • Team Leadership (Lead Programmer experience)
  • Cross-discipline Collaboration
  • Technical Documentation & Tutorial Writing
  • Marketplace Publishing (FAB)
  • Fluent in English & Dutch