About

About

DieselTall

Hi, I'm Justin Comans!
I'm a 23-year-old programmer specializing in tool development for Unreal Engine 5. I've published a plugin to the FAB Marketplace, led small programming teams, and worked on many systems, from gameplay features that enhance the player's experience, to editor tools that make developers' lives easier.

My focus is on practical tools: achievement systems that sync across Steam and Epic, editor extensions that improve workflows, and Blueprint APIs that designers can actually use. For projects meant to be reused or shared, I make sure to write proper documentation because nobody wants to reverse-engineer how something works.

When I'm not building plugins, I'm probably hunting achievements in games, which, coincidentally, inspired my achievement plugin.

I'm also passionate about VR development. Ever since I got my Rift S in 2019, I've been obsessed with VR. I've worked on VR projects throughout my educations, from my first school project with two classmates, to a VR-focused internship, to integrating OpenXR into a custom C++ engine.

Technical Skills:

  • Engines: Unreal Engine 5, Unity (2D/3D)
  • Languages: C++, C#, UE5 Blueprinting
  • SDK Integration: Steamworks, Epic Online Services (EOS), OpenXR
  • Plugin Development: UE5 plugin architecture, Blueprint API design, editor tools
  • Code Porting: Converting C++ codebases to UE5 (types, threading, headers)
  • UE5 Systems: Subsystems, save systems,
  • Gameplay Systems: State machines, async operations, UI management, Player Input

Professional Skills:

  • Team Leadership (Lead Programmer experience)
  • Cross-discipline Collaboration
  • Technical Documentation & Tutorial Writing
  • Marketplace Publishing (FAB)
  • Fluent in English & Dutch